WeaknessesHeavy reliance on the Gamemaster; if they’re inattentive, immersion slips. Some puzzles are illogical or poorly guided, and the throughline sometimes breaks.
StrengthsProduction and atmosphere are outstanding and crafted with great care. There are creative paths from station to station and nice aha moments.
SecurityReviews mention no specifics on safety or briefing; no negative incidents were reported. We found no signs of issues.
Level of fearNot scary, more fairytale and family-friendly. Curious, fantasy-loving kids should feel comfortable.
Actors' gameNo acting in the room; contact runs through the Gamemaster. Their quality seems to vary: some hints helped, others were imprecise or redundant.
Quality of riddlesThematic fit is there, but some tasks feel like trial-and-error. Some hints are missing in the room, so you can’t progress without Gamemaster help. Overall rather classic with some lovely ideas.
PlotYou follow Professor Magnus’s notes and chase magical creatures in the Harz. The story is nicely sketched but doesn’t carry throughout.
Difficulty levelMedium difficulty with spikes; beginners will need hints. Experienced teams might stumble over the logic of some tasks.
Reviews